Duncan Buell, Principal Investigator, is the Chair of the Department of Computer
Science Engineering at the University of South Carolina. His research interests include
pure mathematics, pattern recognition within data, and facilitating undergraduate
research. Dr. Buell is quite experienced in building and delivering serious games for
education and training. In the past, he has worked with faculty working in Law and
Business to develop game models for learning. For the Humanities Gaming Institute,
Dr. Buell will lead the game development team.
Randall Cream, Co-Principal Investigator, is Associate Director of the Center for Digital
Humanities at the University of South Carolina. His research interests include
educational use of games, data mining and behavior modeling, and critical pedagogy.
Dr. Cream has experience in serious games research, using gameplay decisions to
model cognitive impact of the game. In the past, he has worked with students from
across the university building learning games and studying causal games as learning
moments. For the Humanities Gaming Institute, Dr. Cream will coordinate the
game development team and the theory and design team.
Heidi Rae Cooley, Co-Principal Investigator, is a theory-oriented new media scholar in
the Department of Art/Media Arts and Film and Media Studies Program (University of
South Carolina). Interested in the articulation of poiesis (creative production), aesthesis
(sensory knowing), and ethos (practice of living), she will invite Institute participants to
conceptualize serious gaming in terms of an ethical engagement, one that is attuned to
the inter-relations among technology, sociality, and living bodies. Dr. Cooley will
facilitate several of the reading discussions, participate in the discussions of game
design, and enjoy the game play. Drawing on a notion of “eco-logical praxis” (Felix
Guattari), she will suggest that gaming interpreted and pursued along these lines
evolves in a dynamic, more intuitive manner because it recognizes and attends to our
condition of always being in-relation. Points for discussion drawn from this
philosophical perspective will strive to imagine serious games as the condition of
possibility for destabilizing the politicization of life attributed to modern governance of
populations.
Simon Tarr, Co-Principal Investigator, is a media practitioner and theorist in the Art
Department’s Media Arts and Studio Arts division at the University of South Carolina.
Prof. Tarr will be providing crucial design support for the Institute participants as they
work toward developing their own serious games. Well-versed in several of the
gaming platforms to be introduced, as well as familiar with the aesthetics of animation
and gaming, he will challenge participants to think more complexly about the interface
of their games. Moreover, given his theorizing of interactivity, he will invite
participants to imagine serious gaming as a mode of performative enactment of ideas.